Officer, Corporal, Detective, Sergeant, Lieutenant, Captain, Assistant Chief, and Chief of Police.
When landing on a corner space with a gold badge, spin the spinner one time to match a gold badge on the spinner for a promotion. If the spinner lands on Jail, Training, Crime Scene, or Court, move your piece to that location and collect that card. If you already possess the card, collect a coin.
When landing on SWAT, roll one time for doubles to promote. The next player resumes play.
When landing on BOMB SQUAD, all players move their piece to the center of the board. Landing player begins rolling both dice one time for the number totaling seven. Each player in turn rolls one time for the number totaling seven. The first player to roll seven receives one silver coin from each player. All players move their pieces to Start and the person that rolled 7 continues play.
When landing on INTERNAL AFFAIRS, you are demoted (lose) a rank unless you are an Officer. An Officer pays the bank two silver coins.
When landing on VEHICLE PURSUIT, collect a silver coin and roll again. If you pass any player(s) while on a vehicle pursuit, that player loses a rank.
Collect a silver coin when you land on a special assignment space indicated by a coin on that space. If you earn a total of five silver coins, you may cash in your five coins at the beginning of your next turn for a promotion badge rank.
If you roll doubles, roll again unless you land on OFFICER INJURY. Your turn is then over and return to Start. If you roll doubles three times in a row, move your piece to INTERNAL AFFAIRS and lose a rank.
OPTIONAL ADVANCED PLAY:
To win TOP COP, the game stops when a player becomes Chief of Police. Each player with Coins, Dispatch cards, Car Stop cards, and Duty cards in their possession may earn points. Winner of each category gets 5 points, 2nd=3 points, 3rd=2 points, 4th=1 point. The player with the most points wins Top Cop.